import QtQuick 2.0
import QtQuick 2.2
import NstRendering 1.0


//Rectangle{
//    width: 900
//    height: 480


//        //layoutDirection:Qt.AlignRight
////        MoveButton{
////            id:moveBtn
////            anchors.horizontalCenterOffset:  parent.top
////            anchors.left: parent
////        }

//        Renderer {
//            width: 480
//            height: 480
//            anchors.left: parent
//            id: renderer

////            Timer {
////                interval: 10; running: true; repeat: true
////                onTriggered: renderer.myUpDate()
////            }

//        }

//        Rectangle {
//            id: labelFrame
//            anchors.margins: -10
//            radius: 5
//            color: "white"
//            border.color: "black"
//            opacity: 0.8
//            anchors.fill: label
//        }


//        Text {
//            id: label
//            anchors.left: renderer.right
//            wrapMode: Text.WordWrap
//            text: "The blue rectangle with the vintage 'Q' is an FBO, rendered by the application on the scene graph rendering thread. The FBO is managed and displayed using the QQuickFramebufferObject convenience class."
//        }


//}



Item {
    width: 800
    height: 800

    // The checkers background
//    ShaderEffect {
//        id: tileBackground
//        anchors.fill: parent

//        property real tileSize: 16
//        property color color1: Qt.rgba(0.9, 0.9, 0.9, 1);
//        property color color2: Qt.rgba(0.85, 0.85, 0.85, 1);

//        property size pixelSize: Qt.size(width / tileSize, height / tileSize);

//        fragmentShader:
//            "
//            uniform lowp vec4 color1;
//            uniform lowp vec4 color2;
//            uniform highp vec2 pixelSize;
//            varying highp vec2 qt_TexCoord0;
//            void main() {
//                highp vec2 tc = sign(sin(3.14152 * qt_TexCoord0 * pixelSize));
//                if (tc.x != tc.y)
//                    gl_FragColor = color1;
//                else
//                    gl_FragColor = color2;
//            }
//            "
//    }

     ThreadRenderer { //Renderer NstItem PaintedItem ThreadRenderer
        id: renderer
        anchors.fill: parent
        anchors.margins: 10

//        Timer {
//            interval: 10; running: true; repeat: true
//            onTriggered: renderer.update()
//        }

        // The transform is just to show something interesting..
//        transform: [
//            Rotation { id: rotation; axis.x: 0; axis.z: 0; axis.y: 1; angle: 0; origin.x: renderer.width / 2; origin.y: renderer.height / 2; },
//            Translate { id: txOut; x: -renderer.width / 2; y: -renderer.height / 2 },
//            Scale { id: scale; },
//            Translate { id: txIn; x: renderer.width / 2; y: renderer.height / 2 }
//        ]
    }

    // Just to show something interesting
//    SequentialAnimation {
//        PauseAnimation { duration: 5000 }
//        ParallelAnimation {
//            NumberAnimation { target: scale; property: "xScale"; to: 0.6; duration: 1000; easing.type: Easing.InOutBack }
//            NumberAnimation { target: scale; property: "yScale"; to: 0.6; duration: 1000; easing.type: Easing.InOutBack }
//        }
//        NumberAnimation { target: rotation; property: "angle"; to: 80; duration: 1000; easing.type: Easing.InOutCubic }
//        NumberAnimation { target: rotation; property: "angle"; to: -80; duration: 1000; easing.type: Easing.InOutCubic }
//        NumberAnimation { target: rotation; property: "angle"; to: 0; duration: 1000; easing.type: Easing.InOutCubic }
//        NumberAnimation { target: renderer; property: "opacity"; to: 0.5; duration: 1000; easing.type: Easing.InOutCubic }
//        PauseAnimation { duration: 1000 }
//        NumberAnimation { target: renderer; property: "opacity"; to: 0.8; duration: 1000; easing.type: Easing.InOutCubic }
//        ParallelAnimation {
//            NumberAnimation { target: scale; property: "xScale"; to: 1; duration: 1000; easing.type: Easing.InOutBack }
//            NumberAnimation { target: scale; property: "yScale"; to: 1; duration: 1000; easing.type: Easing.InOutBack }
//        }
//        running: true
//        loops: Animation.Infinite
//    }

    Rectangle {
        id: labelFrame
        anchors.margins: -10
        radius: 5
        color: "white"
        border.color: "black"
        opacity: 0.8
        anchors.fill: label
    }

//    PaintedItem{
//        id: label
//        //anchors.fill: parent
//        width: 800
//        height: 100
//        anchors.bottom: renderer.bottom
//        anchors.left: renderer.left
//        anchors.right: renderer.right
//        anchors.margins: 20
//    }


    Text {
        id: label
        anchors.bottom: renderer.bottom
        anchors.left: renderer.left
        anchors.right: renderer.right
        anchors.margins: 20
        wrapMode: Text.WordWrap
        text: "The blue rectangle with the vintage 'Q' is an FBO, rendered by the application on the scene graph rendering thread. The FBO is managed and displayed using the QQuickFramebufferObject convenience class."
    }


}


